Tuesday, March 23, 2010

My Attempt at a Jay Nordlinger Corner Post

In last week's Impromptus I had a followup to my Corner post of Wednesday last that engendered much comment. To briefly recap, I had written "I have written here and elsewhere, most recently in Impromptus, on a subject that raised a few eyebrows and occasioned much comment." Judging by the overwhelming response in my inbox, I see more discussion is warranted. I had responded previously on this topic, propelled to do so by a hearty influx of supportive email, but I see by the reaction solicited by the original item that, clearly, I had not given the subject a full airing.

Elsewhere I've written on peripheral topics, and I'm pleased to say they've borne just as much conversational fruit. (A quick search should bring up a trove of such). But I'd be remiss in not mentioning an item I included just two weeks previous, in which I mused that the response the original piece excited was notable not only for its volume but for the passions aroused. When I then wrote that I'd written similar observations, regularly, for years, and had predicted the elicited reaction at least once in NR dead-tree, I was deluged with letters! And - even though I've printed a few of the best in this space, I'd like to share just three more.

Saturday, January 09, 2010

Final Fantasy is now Entirely About the Modeling of Realistic Human Hair


Final Fantasy is ruined. This great series of videogames, one that for over a decade delivered the best games of all time, strung together like pearls, has now officially died. By focusing on what didn't matter and ignoring what made the series so wonderful, Square-Enix has neutered the series. Specifically, they've abandoned the notion of creating "role playing games". And they've directed their energies, I think exclusively, on an aspect of gaming I wouldn't have considered essential: the realistic rendering of human hair. As a fan of the series since the beginning, I have to say, I didn't see that coming.

There were hints, I suppose, going back as far as the pointless and stupid Final Fantasy: The Spirits Within.

"Her movements (which mirror the actions of real actors) feel about right, and her hair blows convincingly in the wind." - Roger Ebert

"As you watch Aki, voiced by Ming-Na, you're struck by how realistic her hair is and imagine that much of the budget must have gone into giving it a special shampoo- commercial glow." - The New York Times

"It is said that a full third of the film's budget was spent on making the heroine's wispy hair convincingly wispy; how many heads of organic hair they could've bought is apparently irrelevant." - The Village Voice

Those of you who remember the movie remember that even though the hair was amazing, it was boring, the story made no sense, and the characters sucked. If only we had recognized this in 2001 for what it was: a warning siren. It was lauded though, at the time, for its groundbreaking CGI. We see now, 9 years later that a movie can only coast for a very short distance on special effects alone. Who now would rent or own this dog? The visuals, which looked fine at the time, now seem distinctly old hat. (There's a lesson here about Avatar by the way) But even in 2001, we can see Squaresoft's earnest passion to animate an uber-realistic head of follicles. Why? Why do they care so much about hair?

I have a pet theory. If you cast your mind back to the release of Final Fantasys 1, 4 and 6. (1, 2 and 3 in America) you remember that they were heralded as incredible games with terrible graphics. Even by the standards of the day, Final Fantasy games were far behind the curve, visually. Now as a fan I forgive that entirely. I personally would much rather that the limited memory available on an NES or SNES cartridge go toward gameplay depth in an RPG at the expense of graphical wonder. And the sales of those games bear that out. In fact, they prove a point. If a game that good doesn't need cutting edge visuals to be a best-seller, then the visuals aren't really what make an RPG good.

But here's where the pet theory comes in. Square knew it had a bestselling franchise. It also knew that the franchise had a reputation for butt-ugliness in the graphics dept. Square doubtlessly felt much great shame and experienced a loss of face. The President of the company may have even drawn out his seppuku knife and angled it at his ribs. So they committed to turn this complaint on its head. The worst looking graphics? From now on we'll have the best looking graphics. Final Fantasy games ugly? From now on, no game will be more beautiful. And the obsession with prettiness was born.

That also marks the exact moment when the gameplay excellence began to decline. And little did we know that the series would eventually become solely about hair. Thick, lustrous, silky hair. Feathered hair. Wind swept hair. Waterlogged hair. And the hair physics! A hair physics engine so complex and powerful that it could probably play Deep Blue to a draw at chess.

A brief recap of the franchise since it started going downhill:

Fans loved 8, but at the time I was worried. The Junction system didn't have the Materia system's depth, exploration and leveling didn't pay off quite as much, and the card game was given too much importance. I appreciated that the movies looked great (particularly the opening movie), but I was alarmed that the story was so weak. (No villain practically the whole way. What's-his-name, your schoolmate who turns bad, was set up nicely as a villain, but then abandoned)

IX was excellent. The crystal system was too simplistic, and again the real estate for meaningful exploration continued to shrink, but as a game it was fine. Chocobo Hot and Cold was a highlight.

X was the bombshell where you realized that the train was heading, permanently, in a new direction and you'd better ask yourself if you were on board. While superficially a huge world, in truth it was claustrophobic. No freedom to explore. No backtracking at all until the game was 90% over. The Sphere Board superficially appeared to offer freedom of customization, but in truth forced each character down a narrow development path. (If you think Kihmari is the exception, try making him a black mage). And the story that earned so much praise, made precious little sense.

X-2 was the same deal.

XI I ignored.

XII. Now number 12 was in some ways an improvement over 10. But while the characters all had rich, exciting, nuanced and compelling hair, they didn't have much in the way of personality. The story was so convoluted, incomprehensible and poorly written, that even now I can't remember a single thing about it. Not a thing. I cannot provide a summary, and I think I beat the game. I think there were some bad people in an army who wanted some bad things. And there were lots of political interludes where people I didn't know discussed incredibly urgent matters that made no sense, and then many of them died. I think the hero's name was Vaan. And there was another guy who was supposed to be a kind of Han Solo character but ended up being pretty lame. That's all I remember about 12.

XIII. And now we get to the death knell. The end of the line. The deeply disappointing, completely inexcusable Final Fantasy 13. Now you might say it's unfair of me to judge a game I haven't seen or played, but I ask you - since I never intend to see it or play it, how long am I supposed to wait to pass judgment? Can't I just say that it sucks? Consider: 1) No towns. 2) All shopping is done from save terminals. 3) It's the Sphere Board system all over again. 4) Every map is just a straight line tunnel with fancy graphical wallpaper on the sides. 5) The story (from what I've read) is weak-sauce Aeon Flux, and the hook of "If they win they're going to die anyway" was lifted directly from FFX.

Most of that I would have expected, but the complete abandonment of non-linearity did come as a surprise. We knew this was where the train was heading. Each sequel since VIII has given you less and less freedom. But we've suddenly and unexpectedly arrived at total, unforgiving linearity. We are now fully on rails. The only navigational spaces in XIII are death tunnels. The story is utter nonsense and the characters (Lightning honorably excepted) are apparently really annoying.

But the game does have one saving grace, and here I quote a review of the import:

"The Graphics: My God, I want to eat everyone's hair." - Tim Rogers, actionbutton.net

Yes. The hair is stunning. Judging the game purely on the hair standard, which I have to assume is how Square-Enix intends it should be judged, the game is an obvious home run. Let's check out some stills:





That is some great animated hair. I have no doubt each individual hair has independent motion and under windy conditions is programmed to move with a partly-randomized, partly-scripted flutter that mimics pure realism. And then upon contact with any other neighboring hair is programmed to interact with the correct balance of friction and attraction. I think this is the technology Peter Jackson used to animate battles in Lord of the Rings with 100,000 orcs, only now it's being used for hair.

The only reason I am bitching is because I used to love these games. They accomplished something that all video games want to do, and few succeed at: immersion. Not the kind of immersion where you like the game and are into it. The kind where the game permits you to be the director of the story - where you can put yourself in the game. This series used to put you in the driver's seat to an extent not seen anywhere else. You could explore and fight and adventure in your own way and at your own pace while still staying within the confines of a scripted story. A massive world was given to you, one that you could navigate by land, sea and air. Because you could customize your hero with great depth, the game gave you an opportunity to personalize the experience. No two players played Final Fantasy VI or VII the same way. No two players had the same experience. Now look at XIII, and turn the question on its head: Will any two players have a non-identical experience? Is this a game, or some kind of bad movie where you occasionally tilt a thumbstick upward to move the story along? I don't plan on finding out.

I hope there's a backlash. I hope Square does a reassessment and decides to go back to basics. The series could be great again. But for now I say so long to Final Fantasy. I wish it well, with lots of conditioner and no split ends, but I will look elsewhere for gaming this year.

Wednesday, October 07, 2009

Ben Affleck Can't Act


I mean really. Stinkeroo. What an amateur. I actually got so annoyed with how bad his performance was in Boiler Room that it took me right out of the movie. And this wasn't even a movie like Gigli where the badness was legendary. This was supposedly a solid performance in a solid movie.

People kept telling me I had to watch this movie Boiler Room. If I liked Wall Street, which I do - and if I liked Glengarry Glen Ross, which I really do - then I owed it to myself to watch Boiler Room. So I picked it up as a rental. (In a nutshell: it was watchable but mediocre.)

Now here's what Variety said about this movie: a "likable ensemble, with a bravura turn from Ben Affleck". And: "Almost every character in Younger's elegantly staged thriller is borrowed from Stone or Mamet, beginning with Affleck's Jim Young, essentially the Alec Baldwin role from "Glengarry Glen Ross".

Here's the New York Times: "In its close attention to the hard-sell ethos of buying and selling, lying and cheating, "Boiler Room" calls to mind another movie its characters occasionally quote, James Foley's 1992 adaptation of David Mamet's play "Glengarry Glen Ross." (At times it hews a bit too close for comfort. Affleck's role -- to say nothing of his suit, his hair and his handsome hint of jowliness -- seems to have been traced over the outline of Alec Baldwin in that earlier movie.)"

One more, from the LA Times: "The way this movie deliberately evokes memories of "Wall Street" and "Glengarry Glen Ross" invites the audience to make comparisons. Ben Affleck plays a small role that is clearly modeled on the tough, arrogant Alec Baldwin character in "Glengarry."

Strong praise, right? I mean - it sounds like Affleck's got a really juicy role where he channels the Alec Baldwin part from Glengarry Glen Ross. Now, I want you to watch both scenes. I want you to watch Alec Baldwin's scene from Glengarry Glen Ross, and then watch Ben Affleck's similar part in Boiler Room. Then we'll come back for discussion.

So you've watched both of them? Me too. Do you see now how godawful Ben Affleck is when you compare it to an actual great performance? And God help me - I never thought I would ever say this - but Alec Baldwin has some serious acting chops. He absolutely nails it. Or maybe he doesn't? Maybe Ben Affleck is just so bad that he makes Baldwin look like Lee Strasberg.

Affleck can't blame the Boiler script. It's top notch. The editing seems okay. He's lit well. He has no one to blame but himself. Seriously this is one of the most botched, painful, amateurish community-theater-level performances I've ever seen. He works himself up into belligerence... and then just keeps it there. He just shouts out every line in faux-drill sergeant anger. No modulation, no playing around with tempo, volume, intensity... it's just memorized lines being barked at you. Look at the Glengarry performance again. Look at how Baldwin changes gears throughout the scene. How he uses body language. How he plays off the other actors. How (if I can borrow from the SNL cowbell sketch) he really "explores the space".

Baldwin rotates through smarm, menace, fury, sarcasm; he drips with contempt for everybody and needles them expertly. Look at when he towers over Lemmon and put his hands on the desk. "These people are sitting out there waiting to give you their money! ... Are you going to take it? ... Are you man enough to take it?" There's a little smile there. He finds the humor in the line. Is he smiling because he feels a little sadistic pleasure in humiliating Lemmon? Or because he recognizes the ridiculousness of what he's asking? Or because he's trying to encourage Lemmon to get mad? You can interpret it many ways.

Another aspect of the performance is how comfortable Baldwin seems in his viciousness. He's not giving a screaming rant of a performance where his face gets red and his neck veins bulge. He's calm - even as he's dishing out withering abuse and shouting obscenities. You get the feeling that he has a whole other level of anger that you don't even want to tap into. It's such a controlled, compelling character and performance. There's a lot baked in there for just 7 minutes, and Baldwin hits it out of the park.

Now, painful as it is, go back to Affleck. After watching the Glengarry scene can you even sit through this open-mike-night quality bullshit? Who at Variety was calling this a "bravura turn"? First of all, terrible casting. Who could possibly believe chubby-cheeked, baby faced Ben Affleck as some sort of corporate pit bull? His anger is whiny. Listening to him it sounds like he's never yelled at anyone before in his life. He doesn't know the rhythm of it. He sounds like a high school jock who unexpectedly has to give the team pep talk because the coach is out sick. He thinks the shouting is the performance. But it's not supposed to be. The script has him singling out Giovani Ribisi for praise, and it clearly makes Ribisi uncomfortable. Is Affleck even aware of that? When he tells the other guy "It's not funny.", does it sound even remotely natural? His hand gesture at the end... do you buy it for a second?

I did find one critical take on Affleck during my internet search, and it came from Maxim of all places: "Remember Bugsy Malone, that movie where there was a bunch of little kids acting like tough gangsters? Well, since Boiler Room was a pre-K version of Glengarry Glen Ross, it's no wonder Affleck delivers a watered-down, pre-pubescent version of Baldwin's classic castrating sales lecture. Affleck's about as intimidating as a male nurse, so the effect is, let's say, less intense than the stare-down from Alec's Blake. Hey, Ben, put that coffee down."

It's just a total embarrassment of what could have been a great scene, but for our boy Ben not having a single clue how to take advantage of an A+ part. A part where if he had just been adequately good he could have conceivably stolen the film. He is so godawful in that conference room that I was forced to write two full paragraphs praising Alec Baldwin. Ben Affleck should quit movies and find an entirely new career, maybe operating an apple pushcart in a park somewhere.

That's it! I'm done!

Tuesday, October 06, 2009

"To Be Honest" is a Perfectly Useful, Appropriate Phrase

I am really getting tired of the people who interrupt you when you begin a sentence with "To be honest". They stop you mid sentence and say "What do you mean, 'To be honest'? Does that mean you aren't honest the rest of the time? That you were lying?"

You get the same criticism for "Honestly," or "To be frank," - any of these phrases that connote that you're about to get serious with the other person. My last boss was particularly strict about this. He absolutely did not want to hear "To be honest" because he thought it spoke badly of your character. And because he was the boss, it filtered through the organization to the point where nobody could comfortably use the phrase.

Well I'm here to tell you that's bullshit. "To be honest" is an enormously useful, perfectly respectful phrase that conveys a definite message and says absolutely nothing about the character of the speaker.

Human conversation is full of artful deception. All of it. All the time. Most of it is benign. When someone says "How are you?", and you say "Doin' just fine Dave." it is understood that you elected not to give a full, detailed reply. Both parties are fine with that. The question was merely a greeting, and the response was just an acknowledgement. That's it. When the wife says "How do I look in these pants?" and you say "I'm not sure I like that style on you", you are choosing not to say "You look like a cow."

Every interaction we participate in has a certain amount of this. We sugarcoat. We spare each other's feelings. We hype up. We put a spin on our message. We highball. We lowball. We use euphamism. We temper, we boast, we use modesty or arrogance - depending on circumstance. We deflect, we downplay, we shift the focus, we exaggerate, we flatter, we console - all of it is to some various degree an acting job. We do not, absolutely do not use pure honesty all the time. Anyone who did try to offer total honesty all the time would be some kind of social outcast.

This is why the phrase "To be honest" is so useful. It alerts the listener that a bullshit-free opinion is about to follow, in a situation where bullshit would normally be employed. It doesn't mean that all bullshit is necessarily bad, or that in generally I am an untrustworthy person - it simply means that I am about to give you a fully truthful, unvarnished opinion. Many people do not even want to hear a fully truthful opinion, and the phrase "To be honest" gives them a second or two to tense up for the blow. It's a phrase that encourages you to pay close attention, to listen in. It advertises the arrival of a meaningful message. It does all of this in three simple words.

And it's particularly useful in a business environment where massaged and sugarcoated opinions are the norm. In my job, I'm expected to be optimistic in marketing, pessimistic to the top brass, and realistic to operations. The boss doesn't want to hear "to be honest"? He doesn't think that these aren't useful distinctions to make? If he asks me how sales are doing for the quarter, I can use A) "We'll get there, boss.", or B) "With a little luck, we can make quota." or C) "To be honest, I'm worried about making quota if that last contract falls through." All three responses are actually quite truthful. It depends on context. If he comes into my office with his shirt sleeves rolled up, closes my door and sits down, I'm going to use C. If he asks my opinion during a meeting where he's going around the table, it might be B. If he's walking through the office giving a tour to the board of directors, stops at my desk and introduces me, then asks, you better believe it will be A.

This is life. This is about the delicacy of using the right words in the right situations. So when I use C, how do you think I feel when I get rebuked for the implied dishonesty?

To be honest, the people who correct you when you start a sentence this way and rebuke you for the lies are deeply confused jackasses. Anyone who gives you a hard time for "To be honest" is saying that every conversation should be bullshit free. That is delusional. It takes a special pair of balls to correct people mid-sentence on their choice of words, and so if you're going to do it you should probably make sure you have a valid point, and are not simply advertising your lack of intelligence.

Sunday, July 19, 2009

Thanks a Lot, Shoe Bomber

Thanks a lot buddy. Great job you did there. What with the bomb in the shoe. That was some strong thinking. Enjoy your prison time.

He's Richard Reid, and has any one person ever been responsible for the creation of so much annoyance? So much disgruntlement? So much ill-temper, brown study, disaccommodation and just general inconvenience? I mean sure, you've got Stalin, Hitler, Mao Tse-tung. But they painted their misery on more of a broad canvas. They were more direct. Richard Reid the Shoe Bomber is a more subtle operator. It's as if he wants to rival Stalin for evil, but he's not going to kill anybody - he's just going to poke you in the ribs and screech a soft, high pitched tone in your ear until the total evil inflicted is the same. He doesn't care - he's got time.

The terrible thing is that when I flew east last week, I didn't even get annoyed when the TSA made me remove my shoes. I'm trained now. I'm acclimated. There's no fresh sting of indignation when these incompetent, moon faced, drooling buffoons order me around. I had made it a point to continue to be aggravated at the requirement, just to remind myself that it truly was stupid and unnecessary. But this time I just gave up. Had to make the flight. Didn't care.

Of course we could also talk about the liquids ban. Some other terrorist plot involved a liquid bomb and now we can't bring drinks on the plane. The dirty secret here is that no one in the aviation industry is particularly interested in having this ban lifted. It forces passengers to make expensive purchases at the gate and on the plane. I'm sure it's been a boon to revenue. Don't look for that one to go away anytime soon.

What scares me though is the thought of where the next terrorist is going to hide his bomb. A book? His socks? What item of necessity will we next be forced to part with or subject to a scan? I'll tell you this, if I ever open the paper to read about the iPod bomber or the PsP bomber, I am officially quitting air travel.

Here's the bottom line. Some day the TSA will lift the liquids ban and the shoe scan requirement. Of course they will. Remember the "3 questions" you used to be asked when you checked in? Have you packed your own suitcase? Have you left it unattended? After billions and billions of repetitions of those questions and not a single justifying event to back them up they were discarded. It will be the same thing with the shoes. But the TSA, in its colossal stupidity, needs a lot of time to figure that out. Have I mentioned that the TSA are worthless? Have I mentioned that their front line agents are dumber than cheese? Seriously. The next time they're confiscating a nail file, ask them who the vice president is. Ask them to name a planet. It isn't normally fair to belittle someone for the crime of being dumb, but when that person is ordering you around like a child and making you surrender a diet coke, you should take the edge off their power trip by reminding them who they are and where they are.



We just happen to live in that unhappy twilight time: The Shoe Bomber is in the past. The TSA realizing that shoe scanning is ineffective is in the future. We're stuck in the middle. Plus, can't they just improve the full body scanners to find things in your shoes?

Thanks Shoe Bomber. And you did it all for God, right? Hope that works out for you.

Sunday, May 03, 2009

240 Annoyances

221. Vegetarians who force their pets to be vegetarian.

222. Eddie Murphy's refusal to participate in any kind of SNL retrospective.

223. Songs that reference other songs. Like this recent one that won't go away about "Playing Sweet Home Alabama all summer long." What kind of balls do you have to have to make a song that's about the pleasure of listening to a much better song?

224. When you bump into a friend you haven't seen or spoken to in a long time and they get all petulant about how come you never write or call. Well why didn't you write or call? Why is the onus on me? Isn't a friendship a two-way street? This is particularly annoying when it was you that made the last contact. Your email was ignored or your call wasn't returned - and now she's wagging her finger at you because you don't keep in touch. Man that's irritating.

225. Asking for ginger ale and getting Sprite.

226. People: if you form a big semi-circle around the shopping mall mime disguised as a statue who freaks out the people who walk by, then everyone will know it's not a statue. Disperse! Watch from a distance!

227. People who call tomato sauce on pasta "gravy". Yeah, you're Italian.

228. That oblivious driver in front of you who if he pulled forward just a few inches would allow you into the turn lane.

229. When your friends make a St. Patrick's Day plan to all meet at around 9pm at that one Irish pub that's about 20 minutes away on the freeway - and when you get there, you realize, a) this is the most crowded you've ever seen an enclosed space, b) there's a $20 cover, and c) a portion of the floor has been roped off to feature a live band playing the loudest and shittiest music you've ever heard. Despite not having any fun at all, and meeting outside after 20 minutes to decide where to go next, you will all get amnesia and do the exact same thing next year, and ever year thereafter.

230. What good is a piece of sushi that's too big to put in your mouth? It's not like you can cut it into smaller pieces. Chefs: cut them smaller. Make 10 pieces instead of 8. Especially if its some kind of dragon-pizza-volcano-roll type deal.

231. I hate the expression "It's a glorious day." A "glorious day" means only one thing: that I'm about to get a hard time for continuing to sleep or watch TV.

232. Trivial Pursuit games with ancient pop culture questions. Also: Trivial Pursuit games with way-too-current, why-should-I-be-rewarded-for-knowing-this? pop culture questions.

233. TV shows where the opening credits spoil the surprise of which secondary characters you can expect to see in that particular episode.

234. People at the symphony who clap after the first movement.

235. Denise Richards as Dr. Christmas Jones.

236. Waitresses: if you're out of something, just tell me up front. Don't roll the dice that I won't order it.

237. The gauntlet of questions you have to answer at the Barnes & Nobles counter before they let you buy anything.

238. People who begin a speech with "The Chinese have a proverb: May you live in interesting times."

239. Who made the decision to replace the line "Until then we'll have to muddle through somehow." with "Hang a shining star upon the highest bough"? The original line is much better.

240. Can I get some sort of "Knows How to Navigate a Website" certification? So that I can opt of all these bullshit online training courses that I've had to take at two consecutive jobs wherein I am taught, click by click, how to use a supplier or client website? I mean maybe there are a few people out there who really do need to be shown how to navigate a menu bar and click on things, how to log on and change a password, how to select something from a pull down tab - but can't people who aren't fucking morons take a pass? Can't there be some kind of opt out clause?

Sunday, April 05, 2009

Being Told That Your Password Isn't Rigorous Enough

It's been kind of a chore, over the years, to keep track of all my passwords. I don't want them all to be identical, and yet if I had 10 or 20 different ones there would be no way to remember them all. I do have about 5 passwords that I use, and they're all related to each other. So if I forget my log-on for some email account or customer-ID or something, it's a quick question of cycling through the list.

But I do have to gripe just a bit about these passwords at work. At any job where they give you a computer and a log-on, you're going to have to create passwords. Back in the olden days, you could pick whatever password you wanted. Then they started to tighten the rules. It had to be at least 8 letters. Fine. It had to contain at least one number. Well, okay. It had to contain both upper and lower case. Errr. And it had to be changed once a month, and could never be replaced with a previously used password.

Well Jesus Christ. So it has to be Mnz8sJk9, and you have to change it once a month. Putting aside the ridiculous notion that anyone would a) want to hack my work PC, or b) be thwarted at the last moment by my ingenious use of upper case, consider the following:

We are not robots. We cannot memorize multiple nonsense passwords, and then start fresh every month. I brought this up to my boss, who said, "Oh, just use 'Password1'. And then next month, 'Password2', and so on. It's what everyone does. It's easy." Good idea. And that's exactly what I do now.

But you just have to note the irony. This ultra secure, super fool-proof set of password requirements that was put in place to guarantee impenetrable ciphers of dazzling complexity... has instead resulted in everyone, EVERYONE, using the most obvious password you can possibly think of. Don't you just love that? Isn't this a great argument for just leaving people the hell alone?

Friday, February 27, 2009

New Blog Update

I had one or two other topics to go here that were poker related. But I'm starting to think that poker is a bit of a niche issue, and not everyone would be interested in my complaints about specific Las Vegas poker rooms. So I'm starting up a new blog called Poker Advice of Dubious Value. It will cover all the poker topics I want to talk about, and that way I can stick to general subjects here. If you're a poker player and want to check it out, the address is www.dubiouspoker.blogspot.com. The plan will be to update it every Sunday. As for the Petty Annoyances, I'm tapped out at the moment. I got nothing in the hopper.

But I do have a great quote from the author Jonah Goldberg, where he discusses his own petty annoyance. Read and enjoy:

Another useful ban would be to bar people from using foreign words when English ones work just fine. My favorite example of this, if memory serves, was a piece in the American Spectator in the mid 1990s by, I believe, Michael Vlahos who in the course of a perfectly insightful and intelligent article used the German word Konzept instead of the English "concept."

Even today a friend of mine will over-pronounce the word Konzept (spitting on the final "T") like a Disney movie German scientist whenever one of us comes up with a fairly banal idea or suggestion. For example, Me: "Some buffalo wings would be really good right now." Friend: "That is a fascinating Kooooooohhhhhhnnnnnzzzzzzepttttt!"

Thursday, January 22, 2009

The Undeserved Reputation of the Bellagio Poker Room


The Bellagio Poker Room in Las Vegas is seriously overrated. It coasts on accolades like these year after year, without any real critical scrutiny. Yes, Bellagio hosts the biggest games. Yes, Bobby's room is cool. Yes, it's the place to go for poker celebrity sightings, and yes the Bellagio has made a big commitment to poker. But....

Have any of you actually tried to play there? At any given time there's 25 games going. Most of those games are not high limit, they're the same 4-8, 5-10, 1-2 and 2-5 games that you see everywhere else. They're the bread and butter of the poker room. And Bellagio's service is terrible. Let me outline what we commoners have to put up with:

1. The Tables Suck

One of the most irritating things a poker room can do is play ten handed holdem on a stud table. None of the Bellagio tables are big enough. No cup holders or wood border either.

2. And There's No Space Between Them

Good luck getting to one of those tables in the corner.

3. Drink Service Disappears When the Room Gets Crowded

4. The Brushes are Surly

5. They Use a Retarded Clipboard System for Lists.

Look, you can make an argument that the electronic lists are buggy and problematic and maybe there's a certain nostalgia factor for keeping an old-timey chalkboard list, but a pencil-and-clipboard list just doesn't work.

First, no electronic list, no remote monitoring of the list. That means you can't get it on your hotel room TV. Second, if you can't see the list, you can't decide what you want to do unless you're already talking to the brush. At Caesars, or the Venetian, or anywhere else, I can view the list at a distance, and I don't need to actually talk to the host until I know which lists I want to be on. The clipboard system means I always have to be crowded around the front desk craning my neck to see what's going on.

6. There's No Technology on the Tables.

There's no "seat open" button that the dealer can press, which means that Bellagio is one of the last houses in town where little old lady dealers still have to shout "I've got 2 on 15!!!" at the top of their lungs.

7. "You're going to table 8. Go and purchase chips first over there."

Thanks friend. Where's table 8? Oh, it's the one under the TV in the general direction where you're waving? That's helpful. And I'll go wait on the cashier's line first, I get it. Can I pick up some trash on the way?

Other poker rooms actually seat you and get your chips for you, but hey - this is the Bellagio.

8. They Won't Page You.

So what are you supposed to do if you're on a list that's a mile long? Just stand there awkwardly for an hour? Which leads directly to:

9. Where are Players Supposed to Wait?

Seriously. If you stand more than 10 feet from the brush, you will miss your call. If you stand in front of his face you clog the tiny space that people use to circulate in and out of the room. There is nowhere to sit. There is no alcove. The magazine rack is mysteriously on the other side of the room. If you wander even as far as the sportsbook bar, you will be out of earshot. This system of having players bottleneck the entrance by standing awkwardly against the wall is so poorly thought out that I'm surprised anyone puts up with it.

10. There are no Loyalty Rewards of Any Kind.

No swiping in, no points, no jackpots, no bad beats, no high hands, no drawings, no deli coupon, no monday night football square... there's bubkus. Absolutely nothing. Nada.

Although... it needs to be said: #10 is the reason why I do still play there. Not that I don't want a bad beat jackpot, but the lack of any kind of loyalty rewards keeps the poker zombies far away. The cranky, savage, nitpicky, liver spotted retirees that clog poker tables in Vegas like cholesterol. You know these guys. They're the ones who play one hand and then take an hour break. The ones fighting over who gets the next seat change button. The ones requesting setups. The ones more interested in enforcing obscure rules than in actually playing poker. At Bellagio they earn nothing for their play, and so they withdraw like Dracula from sunlight and actually make the games more playable.

But I digress. Have I painted a clear enough picture of what to expect at Bellagio at the lower limits? A sardine-packed space with crappy service? Even for all that, it's not a terrible experience. They have lots of games going all the time, which is a crucial plus. The quality of the opponents is a little lower than average (counter to conventional wisdom and due, I think, to the loyalty reward factor I noted above). And they make a good orange julius.

But let's be honest. Wynn has the best room in town, and Venetian isn't far behind. It's time for Bellagio to take inventory and sort a few things out. And it's time for the poker media to stop giving them a free pass.

Wednesday, January 14, 2009

I Hate the "Clock Manipulation" Portion of the Football Game


In my opinion there's just something unsportmanlike about it and it diminishes the game. That's probably an extreme position to take on it, but come on. There's something lawyerly, something unfriendly about those last two minutes where people are spiking balls, calling time-outs, running out of bounds, taking a knee, doing goofy things on the field for no other reason than to manage the clock.

I've said this before and I'll say it again. The rules of a sport exist to serve the sport. It's not the other way around. Football is an athletic contest. It's offense versus defense, broken down into discrete plays. The rules should be structured to promote the finest and fairest possible contest, so that pure athleticism is the deciding factor. If a running play is called for, but clock considerations force you to run a passing play instead, then you've got some flawed rules. The rules should always promote best play, all the time.

I don't think this is a hard line position. I've been complaining for years that I think there's something ugly about a basketball team running out the clock, and I've always faulted the rules of bridge for arbitrarily penalizing a 4 contract in the minors and a 5 contract in the majors. But football just takes it to a whole other level. Now, I come to football as a really casual fan. I don't watch a lot of it. I didn't grow up with it. When I sit through a game, there are always a few questions that come up for me about penalties and technicalities. I don't know all the rules.

But I know enough of the game to see that there are really 5 quarters. There's quarters 1-4, and then there's the really unfornutate final 2 minutes which can often last longer than a full quarter. Now, I don't fault the players or the coaches. They're just doing the best they can under the given rules. It's the governing body that's at fault. They've created a game which is doomed to always conclude with 10 or 20 minutes of pointless micromanagement. They've created time-outs for one purpose: extra time to confer about the next play, only to have coaches use it for a different purpose: stopping the clock. They've created distinctions about which plays cause the clock to stop and which kinds of plays cause the clock to keep going, that end up determining which plays players have to run.

As a spectator those last two minutes of gametime offer a completely different football experience, one that's not so much about great athleticism as it is about efficient coaching and a creative expoiting of the rules. Longtime, passionate football fans don't see this. To them, the whole micromanaged, litigous conclusion to the game is just part of the fun. To me, it's just kind of crass and it doesn't have anything good to show about the sport.

Do I have an alternative? Well, I don't have any well thought out plan - but clearly you need to rethink the clock, and some of the ways it can be cleverly manipulated. Baseball has no time limit. Other games like hockey and soccer manage to have time limits without the game turning into molasses at the end. Maybe you need to need to have a "last possession" rule when time expires. The clock ticks down to zero, at which point it's officially the last possession. Then you could see some real football because the team with the ball wouldn't be burdened with a time limit.

I don't know how many great, historic football coaches are now spinning in their graves, but I stand by my heresy - these rules are no good. I've got other suggestions as well: why should the winner of the overtime coin-toss get such a huge advantage? but that's an argument for another day.

Sunday, December 21, 2008

I Am Tired of Hearing that Samus Aran is Some Kind of Videogame Feminist Icon

I don't get any pleasure out of saying this - but don't you think it is patently clear that the Metroid protagonist Samus was made female as an afterthought and as a joke? I mean, isn't it plainly the case that the Japanese programmers who made the original Metroid in the mid 80's made Samus a girl so they'd have a Ha-Ha twist ending? You win the game... the hero takes off his helmet for the first time... and surprise! It's a girl!


I have to bring this up because in the 20 years since the surprise ending of Metroid, Samus has evolved into a bona fide Videogame Feminist Icon. She's constantly trotted out as a prime example of how videogames provide strong female protagonists and role models for girls, and have been doing so since day one. And the more I read these gushing homages (like this one) to a great shattering of the videogame glass ceiling, the more of a fraud I think it is. I mean, isn't it clear she wasn't conceived as female?

It's actually a serious point. If she wasn't intended to be a female character, and her female identity was thought up and added as a postscript for a cheap "gotcha!" moment, then where does that leave the people who say that she represents gaming's first strong female protagonist?

Here's the original Metroid director, Yoshio Sakamoto, talking to IGN.com in 2007: "We were partway through the development process, when one of the staff members said Hey, wouldn't that be kind of cool if it turned out that this person inside the suit was a woman?" Exactly. The character had already been designed and scripted, and then they gave her a gender. And let's remember, this was a game that had a secret password to let you play as Samus in a leotard, and a bonus ending showing you Samus in a bikini. This is not the Marie Curie of videogames. This is joke territory, replete with 8-bit titillation.

Apparently I'm not the only one who feels that the empowered-woman reputation of Samus is sort of at odds with the way she's actually shown in the game. Here's Gamespot editor Greg Kasavin in the article "Samus' Suit Was Made by Men":

"Metroid, the perennial favorite sci-fi series from Nintendo, has a female main character. This was first discovered by surprise at the end of the original 1986 Metroid game, in which, if you finished the game having met certain special conditions, you'd see a brief cutscene of Samus Aran's red and gold armor magically disappear to reveal a shapely, scantily clad woman, who then waves at you. It comes as a bit of a shock, and why shouldn't it? Samus doesn't sound like a woman's name. ... While I wouldn't go so far as to say that I disapprove of this--I like the series, after all, and it's targeted at people like me--it also rubs me the wrong way. I don't appreciate that Samus being a woman is a punch line. Ironically, Metroid is often cited as one of those games that's quite progressive in its portrayal of women. It's obvious, I hope, that I happen not to think so."

Yes yes, this is all a big nitpick, but I've had to listen and read about the historic nature of Samus and her inspiration to girl gamers everywhere for 20 years. I've had to listen to how videogames were ahead of their time, morally serious responsible citizens because Nintendo had strong female protagonists like Samus Aran. And you know, if some young person out there is genuinely inspired by the example of Samus from Metroid, a retroactively designated woman, then shucks, I have no desire to piss on their parade, but how about we set the record straight for everyone else?

Sunday, December 14, 2008

These Entertainment Weekly Best-Of Lists

This year, Entertainment Weekly published a whole issue of lists. Best 100 Movies of the last 25 years. Best 100 books, music albums, TV shows, etc. We all know that magazines use lists like these to sell copies (because if nothing else they allow you to show any celebrity photo you want, without the annoying burden of reporting any actual news) - but I had never seen an entire issue that consisted of nothing but lists.

In general, I like best-of lists. They're good conversation starters and fodder for debate. They're good old, empty calorie fun to read. So I'm reading these new Entertainment Weekly lists, and I'm enjoying them, but.... something wasn't quite right. There was that nagging little tingle on the back of my neck. That slight, barely perceptible sound of fingernails on blackboard or a violin out of tune. I knew that something about these lists was seriously wrong. And now, I think I've got a good grip on it.

Here's the thing. You've got the Academy Awards, right? Or the other top tier film award societies. The groups that genuinely try to reward the best films of the year. Then, on the other end of the spectrum, you've got something like the People's Choice, or better yet, the MTV Movie Awards, where someone like Tom Green can win Best Tongue or something like that. So you've got two completely different standards of seriousness.

The question is, where on this continuum of seriousness does Entertainment Weekly purport to be? Where is their disclaimer? I think the problem I have with them is that they clearly are claiming membership in the A category, putting on airs of total seriousness, while making B category choices.

Let's lay it all out on the table. And just to be clear, I have no problem with the B category. I have no problem with the MTV Movie Awards and handing out golden popcorn buckets to rappers and teenagers and Eugene Levy. My problem is solely with Entertainment Weekly's posturing.

EW is actually playing a very artful game here. I give them credit. I'm sure if I pressed them on naming "Speed" as the 40th best film of the last 25 years, they would respond with something like this: "Of course our standards are different than the Oscars. We don't dismiss all popular entertainment out of hand. Other critics won't consider the Matrix, Spiderman 2, Steven King, etc. because they reject crowd pleasers. We strip away that pretense and analyze everything on the merits. We're not afraid of looking at mainstream entertainment and calling it high art." That, I think, would be the EW retort.

And it's such a sensible, smooth, compelling explanation that it almost fools me. It sounds true, doesn't it? Think about it. Movies like The Dark Knight and Lord of the Rings - big blockbuster movies really can be high art, right? Maybe EW really does have the right idea?

But no. It's a lie. Here's what's really going on. And now that I've figured it out, I'll never be fooled by an EW list again. EW, when making these lists, is limited to pop culture product that the average Joe has heard of and seen. And that's it. They have to choose popcorn blockbusters to round out these lists because that's all they will permit themselves to consider.

Roger Ebert has a list of his own best movies of all time, and it's chock full of films you're never heard of. In his top 10 is something called Aguirre: Wrath of God. Now, maybe Aguirre: Wrath of God actually is one of the top 10 films of all time. But Entertainment Weekly could not ever, in a million years, acknowledge that. Why? Because you've never heard of Aguirre: Wrath of God, and if a magazine told you it was the 5th best movie of all time - then you'd feel just a little stupid. 'Cause you consider yourself a little bit of a movie buff. Hell, you subscribe to Entertainment Weekly after all - clearly you're into movies. And the 5th best movie of all time is something called Aguirre: Wrath of God? Kind of a let down. Kind of makes you feel dumb. This is the taboo that EW can't break. They can't risk making you feel dumb in this way, and so all risky and obscure choices are off the table.

Now that you understand the logic of the EW list, you can look at every category and finally understand the choices. The only category where I can bring any personal expertise is the best video game category. And looking at this list, I can say with certainty that each one of these 50 games is a mainstream, blockbuster best-selling hit. Every game there is a super safe choice. There are no misunderstood masterpieces. No brilliant Japanese imports that never found a US audience. Instead there are games like Guitar Hero, whose greatness lies solely in the immense number of copies it was able to sell. This isn't a list of the 50 greatest games you've ever heard of, it's a list of the 50 games you've ever heard of.

Look, EW is welcome to this shitty approach to the ranking of film and TV and music. It's nice that there's someone out there validating my enjoyment of Ghostbusters. But we need a disclaimer EW. We need you to acknowledge that you are limiting the candidates for these lists to movies found in the surplus inventory stock room at Blockbuster.

Oh my God, did they really list The Bourne Supremacy as movie #29? Was that the middle one? Man, I'm feeling a little nauseous now.

Monday, November 17, 2008

Seasonal Potpourri

What Use is a James Bond Blu Ray Boxed Set that features 6 Completely Random Bond Movies?
This happens all the time. You get six random Bond movies, jumping across decades, with no unifying theme. No particular reason for the pairings. You don't (with this set) even get a sample of one movie with each Bond actor. It's totally, bafflingly arbitrary.

If you're a completist, then you're screwed. How how are you supposed to assemble a complete James Bond Blu Ray collection? Even if the other 17 or so movies do come out later, how do you make sense of the scrambled order? Why do they do this? Why?

It's not just Bond, it's any multi-movie boxed set. They all do it. I've seen Woody Allen box sets that have a collection like "Annie Hall, Hannah and her Sisters, Interiors, Another Woman, Bullets over Broadway and Small Time Crooks. And I'm like... "Wha?" I mean, you could do "The Comedies of Woody Allen". You could do "Woody Allen: the 70's". You could do "Woody Allen: the Mia Farrow Collection". There's lots of way to creatively package his 80 feature films. But to write each of his films on a ping pong ball and then have a lotto machine serve up a random six... that's just infuriating.

I guess maybe the strategy with these blender-style collections is that you get to package a couple of stinkers in with a couple of known favorites, but man - my logical collector's brain just starts steaming when I see these boxed sets.


Ladies: Please Put Away the Goddamn Camera

What is it with women and their need to take a thousand pictures? Why must every fun or spontaneous moment be stopped for documentation? Let me distinguish between female photography and male photography, since both kinds exist and there's a distinction I'm trying to make. Guys who are into taking pictures are different. These are loner guys with full beards and an unkempt appearance. They get up early to take pictures of the sunrise and they carry thermoses. They have one of them fancy cameras and they can tell you about the lens. They would much rather get a candid photo of you putting on your shoes than get you and two others to huddle in for a group picture. They like working in black and white and they have their own darkrooms. These guys are inoffensive and they aren't the problem.

The problem is the women who actually make everyone stop what they're doing in order to get a group picture. Not once, or once a day, but every 30 freakin minutes. "Oh oh! Can we stop for a picture!" So you stop, and you pose. And you force a smile. Then you have to wait to make sure she likes the photo, cause if not, well then you do it again. And again. Then she wants to get in the photo too and you have to "Ask the Stranger". I hate asking the stranger. And I hate putting other, innocent pedestrians in the position of having to pause and walk around us so they don't get in the picture.

And all for what? To create a scrapbook? Who cares? Who's going to look? Why not just do what the rest of us do and rely on your brain to remember what happened? Sure, take a few pictures - but keep it low key. Don't interrupt the momentum of whatever's going on to get a group photo.


When Did 5 O'Clock Shadow Get so Hip for TV Professionals?


The other guy that comes to mind is the cop from Heroes, the telepathic one who does everything in his life: work, leisure, family time, with a perfectly unchanging coat of 18-hour stubble. I couldn't find a good picture though. Watch the 1st season episode where he plans the perfect date for his wife, and he's dressed to the nines and serving a candlelit meal - but he still doesn't shave! Are other cops besides him allowed to show up for duty with a 1-day beard, let alone a perpetual one?

Try showing up for work at your job with a 1-day beard and see what happens.

Wait, looks like someone has beaten me to the punch here and is already chronicling a list of TV characters who sport perpetual 5 O'Clock shadow. Here's the link.


My Secret Vestibule Trick

For anyone reading this far, I'd like to offer you a little secret bonus that is guaranteed to make your life a little more pleasant. I've been doing this for years and it's never let me down. It's my secret vestibule trick. Say you are walking towards the entrance to a place of business. A restaurant, a hotel, a Starbucks, whatever. You notice another person is on a trajectory to arrive at the door at roughly the same moment as you will get there. Whichever one of you gets there first will clearly end up getting served first, and the second person will have to wait in line. Furthermore you know that the other person is perfectly aware of this too.

Now traditionally, there are 2 things you can do in this situation. 1) You can preemptively forfeit. You don't want a confrontation, you don't want any bad blood, so you hang back for a minute and let the other guy get there first. 2) You speed up, pretending not to notice that it's a race. You get there first, but the punishment is that both of you know that you're an enormous prick.

These are both bad choices. Here's what you can do instead. Look inside the building and see if there's a vestibule. That is - a small space with a second set of doors after it. You've probably never considered it, but many, many businesses have these vestibule entrances. If there is a vestibule, here's what you do. Allow yourself to awkwardly arrive at the front door simultaneously with the other guy. Give him a smile full of brotherly love, and graciously open the door for him.

My friends, you'd better believe you'll be sampling ice cream flavors with the little sampling spoon first and that other guy will never know what hit him. To him it will all be a blur of politeness and smiles and vestibules, but the next thing he knows he's standing in a line, and you're getting served. That is the secret vestibule trick. Share it only with those you trust.

Now, if there's no vestibule, you're back to square one. I would suggest whipping out your cell phone and pretending to be engrossed in a call. It makes your fast-walking seem more plausible, and you can pretend to be totally oblivious to anything around you.

Sunday, November 09, 2008

Scientists: Lets Move a Little Faster on Immortality

Why is no one talking about immortality? How come it isn't on the agenda? How come all this progress on decoding the genome and sequencing our DNA is going on all around us, and the cutting edge of speculation on future gene therapy all revolves around changing our babies eye color, and stuff like that? Aren't we really close, theoretically, to being able to fool the body into not aging?

My layman's understanding of aging is that our cells are all capable of regenerating, but after age 25 or 30 or so, some genetic instruction kicks in and tells the cells to start failing at reproduction every once in a while. Eventually, the failure rate increases and we start to show visible signs of aging. Finally, some major organ fails catastrophically and we die. In theory, if we could suppress the genetic instruction that causes aging, we could generate healthy cells forever and be perpetually 25.

Is it really that simple? Probably not. But where the hell is the research? Where are the foundations? Where are the charitable trusts? The clock is ticking over here. I need this now.

Here's the truth of it, and it's been bugging me for a while. For some strange reason, there's a social taboo against pursuing this goal. The pursuit of immortality - it's uncouth. It shows poor character. It's a moral failing.

Well no. No it's not.

At what point does "I don't want to die." go from being a reasonable and universally shared feeling to being a tragic character flaw? 60? 70? 80? You know those movies where the old man on his deathbed has a twinkle in his eye and comforts the child by saying "Don't worry son, it's my time." That's some Hollywood bullshit right there. I think Woody Allen had the right idea when he said "Rather than live on in the hearts and minds of my fellow man, I’d prefer to live on in my apartment."

There is nothing wrong with wanting to keep living. The naysayers caution "Do you REALLY want to live FOREVER? Wouldn't that be boring? Wouldn't life lose all meaning?" Well, I'll let you know. Or probably I won't, cause you'll be dead. Suicide is always there if I change my mind, right? Let me tack on another 100 years to my current lifespan, and then I'll reassess the situation.

Again the naysayers: "What about the overcrowding of the earth?" Me: If a vasectomy is the price, then sign me up. No problems there. After those two arguments are rebutted, the anti-immortality guy realizes most of his ammunition is gone, and the remaining arguments he tries to field are really vague and wishy-washy. "What about the hubris? What about tampering in God's domain? What about the need to refresh the species with new blood? What about death giving meaning to life? What about..." And here is where I just slowly turn the volume dial down to mute. So, really, there's no ethical problem with a pursuit of immortality.

Which brings us back to the original question: why aren't we all over this shit? Why isn't there a Newsweek cover story on this all the time? Shouldn't we be talking about it? Do you have any idea how significant a development this would be? This is a real monkey-throwing-a-bone-upwards moment in the history of our species. Conquering death! This is evolution man! If we achieve immortality, (and don't just insist, categorically, that it isn't possible) then I will argue that it is the third most important moment in the history of mankind, after 1) the dawn of civilization and 2) Enlightenment. This would be the third milestone on the road to wherever it is we're going. And theoretically, it's within sight. It could happen in our lifetimes. And no one's talking about it! All because of this foolish social taboo.

I've looked online in the past for any guidance on this, and the difficulty is separating the legitimate thinkers from the cranks who want to sell you miracle tonics and stuff like that. Here is one organization that I think is fairly legit, and it provides links to other good sources.

The champion of the current legitimate immortality movement seems to be this man, Dr. Aubrey de Grey.

You see, immediately, my pessimism. To me, his beard and shirt say only one thing - that I may as well shop for a casket and burial plot now. And this is his publicity photo! Do you realize that he appears to be lying down? I'm screwed, man!

Look, Dr. Aubrey de Grey could be a genius, I don't know. But if he wants my donation, if he wants to get his act together, he'd better take some cues from 1960's NASA to set my mind at ease. How about a lab coat? A starched shirt? A tie? A shave? A crew cut? A clipboard? Anything!

I'm not usually in the habit of making predictions. My political predictions for this year (see the January 2007 archives) were spotty. My digital piracy prediction (that one day all music and all film will be free and there's nothing anyone can do about it) is still in the balance. But I'm ready to make a new prediction: immortality will eventually be the most important issue on the planet. Because the power to achieve this isn't in some distant future - it's coming soon. Mother nature never anticipated humans achieving this level of fundamental meddling. We're going under the hood of human existence and we can make whatever changes we want.

You heard it here.

Sunday, September 14, 2008

Toilet Closets

At first they were a curiosity. A novelty. They popped up in the bathrooms of the rich - I don't know how long ago - and have since been trickling down, so to speak, to the bathrooms of the common man.

I speak of the toilet closets. These bathrooms within bathrooms. You enter a bathroom, you say "Hey, where's the toilet?" and then you see a door leading to an even smaller chamber that contains the commode and perhaps a little picture of flowers hanging on the wall.


I'm not knocking the rich here. God bless the rich homeowner and the pathbreaking service he provides, trying out all kinds of wacky new home design ideas, and occasionally stumbling on something genuinely useful, like wall-mounted TV speakers, or remote control drapes. But this innovation process can lead to trouble too. Take the whole island kitchen fad. It used to be that the appliances and the counters were on the perimeter of the kitchen, and the center was reserved for some family space, like a breakfast table. Now, when the rich folk want to fundamentally rethink a classic room, like the kitchen, the goal is really just to figure out how to make it bigger. How do you make a kitchen bigger? If you double the size of the room, that's going to be one huge breakfast table. That's no good. So say hello to the "Island kitchen". Now, all the important appliances are in the center. Now, the center is a "workspace". Efficient use of space? No.

But that's still fine with me. It's your money, it's your house. The problem is when, in an effort to boost the value of a modest house, the builders install an extra-large island kitchen for no other reason than to lend the house the appearance of wealth, at the square-footage expense of other rooms.

Which brings me back to today's annoyance: the toilet closet. All these new houses I've been visiting have a toilet closet in the extra-large master bath. It seems like the toilet closet has become a permanent feature of the 21st century house. Well that's a damned shame in my opinion. Let me lay out the case against the toilet closet.

First let's dispense with the one argument in favor of the TC. This is the argument that it permits someone else to use the bathroom while the first person uses the toilet. I can't speak for anyone else, but I personally do not want anyone, even a loved one, standing 24 inches from me, brushing their teeth on the other side of a closed door while I attempt to get in the state of mind necessary to relax the bowels. I don't want to hear the sink running and the patter of footsteps. I don't want anyone out there. I don't even want anyone in the bedroom beyond. Ideally, no one really should be in the house. In fact I sometimes play a little game with myself on the toilet. "It sure does suck to be the last man on earth," I say in my head, "Oh well, at least it means I can take this shit in peace." Solitude, really, is what I'm looking for at that moment.

But the main problem with the toilet closet is much more serious. The toilet, frankly, is the whole point of the bathroom. Don't think so? You see restrooms with toilets but no showers all the time, right? When have you seen a bathroom with a shower or bath but no toilet? Never. The toilet is the whole point. Let's stop pretending that it's not. The problem with the toilet closet is that it relegates the act of shitting into some kind of secondary concern. It shuffles shitting off to the side, forcing you to enter this cramped, unappealing space. It's as if the bathroom is saying: "Oh, you want to take a shit? You don't want to sit at the vanity and powder your nose? You don't want to take a shower that also has a flip down seat? No? You really just came here to take a shit? Well... I suppose you can if you want, we have a little space for that over there."

No, that's bullshit. Think about it. Think about how fancy the shower has gotten. All the granite and the ceramics and the misted glass, and the shower head with all the settings, and the waterproof iPod docking station, etc. Now look in the toilet closet. You get nothing! The message is that you should be ashamed to even be in there.

Let me tell you about the bathroom I would like to see when I open the door. First, to even approach the bathroom, I ascend a staircase to the highest level in my house. Then, when I push open the door, I am greeted with a stunning visual composition. A long, bright, tiled hall. As I walk down this hall I pass the shower and tub on my left and right. I pass the sink and the vanity. And then friends, I ascend a final 3 steps into an open rotunda, a circular space with wide open windows in all directions and all spangled with natural light. The cross breeze blows this way and that, filling the room with a constant rush of fresh air. And in the middle? The toilet. As you take your seat on the throne, you can see everything. The backyard. The setting sun. The distant forest. Or the cityscape, the skyline. Or, in my perfect world, the inky blackness of deepest space. On your left hand side, toilet paper - the strong stuff. I like Scott Original. Toilet paper with some bite. Beside the roll, a small water fountain for optional dampening of the paper. On the right hand side you'd find a small side table with the appropriate, customizable miscellany: a book, a magazine, sudoku. And of course a remote control to activate some music if the mood is right.

Now that is a compelling shitting experience. Compare that to taking a thankless dump in a space no larger than an airplane john, and with no ventilation to speak of. I don't want a toilet closet, I want a toilet command center. Now, really, I just have to become rich myself, so that I can realize the whole Rotunda Bathroom. And then it'll catch on as being all nouveau-riche and popular, and then all new starter houses will come equipped with one. That's the dream.